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Sonic mania studiopolis
Sonic mania studiopolis





sonic mania studiopolis sonic mania studiopolis

Whether or not you manage to get this emerald, drop down below and head left to pass through a small tunnel, and keep going to the right once more to reach this Act's boss. More information on how the Special Stages and Chaos Emeralds work is on the Extras page. Heading over there quickly and jumping inside the ring will give you the opportunity to get a Chaos Emerald, although you'll be able to get them all once you beat the game. Near the end of the level, you'll see a giant ring hovering in a cave, just past a collapsing floor. Just continue moving to the right and make sure you have some rings on you to make sure you don't die. Green Hill ZoneĪs the first Act of the game, Act 1 of Green Hill Zone will be a very easy and straight-forward level. If you start the story as Knuckles, you'll see him get hit by the Heavies as they fly off with the Ruby, sending him to the underground caverns of Green Hill Zone. As they leave, you'll gain control of Sonic and start your adventure. The Hard-Boiled Heavies, altered by the Phantom Ruby, have now gained consciousness alongside massive upgrades to their metallic bodies. All of the characters present are then warped to Green Hill Zone, where the first piece of the story takes place. A giant claw extracts the energy source, the Phantom Ruby, out of the ground, creating a rift in time and space. Sonic and Tails will be riding towards Angel Island on Tails' plane after, only to discover that Eggman's five new mechs, the Hard-Boiled Heavies, have gotten to it first. For example, if you lose your last life in Chemical Plant Zone (Act 2), you'll continue the game from Act 1 of that Zone.Īfter the events of Sonic & Knuckles, Angel Island has plummeted into the ocean once again due to a massive energy reading. If you end up losing all your lives when playing the game, you'll start from the beginning of Act 1 of the Zone your game ended in. The only time you might find yourself in a tough spot is the twelfth Zone, but after becoming familiar with it, it'll be just as easy to you as the rest. Despite this, SEGA is still able to create an easily-traversable level from these, so you really shouldn't have too much trouble with any one stage of the game. Many Acts and Zones in the game, like in previous Sonic titles, will be a lot more "open" than others. Mighty and Ray are also available with the Encore DLC, but your first time through should really be with one of the base game characters. On your first time through, it'd be a good idea to go with Sonic and Tails Tails will be controlled by the AI, and although he may at some times fumble around, he can really pitch in during boss fights. You can choose which character you want to play as, with the options being Sonic, Tails, Sonic and Tails together, & Knuckles. If I heard this in my last moments I would be happy.The only option available to you as you start the game for the very first time will be Mania Mode, which is how you play the game's main story. Composed/Remixed by Tee Lopes for the Sonic Mania OST







Sonic mania studiopolis